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Apéndice D Ambientes y Programas de Realidad Virtual en la Red Internet
Adams Consulting Group, Virtual Reality and interactive multimedia programs for learning and marketing. Disponible en http://www.adams-consult.com/
Apple QuickTime. Disponible en http://www.apple.com/quicktime/
Applied Technologies Laboratory, UCSD School of Medicine, avanzado laboratorio de investigación en the Learning Resources Center (LRC) para la experimentación con sistemas VR en combinación con recursos educativos en multimedia. Canadian Navy MARS Virtual Reality Simulator. Disponible en http://www.dciem.dnd.ca/DCIEM/HF/G-07.html
Close Combat Tactical Trainer (CCTT): CCTT is a simulation system wherein various simulated elements replicate actual combat vehicles, weapon systems and command and control elements which are networked for real time, fully interactive collective task training on computer generated terrain. Disponible en http://www.simulation.saic.com/ORL/cctt.html
Emerson, T. On the Net: WWW Resources in VR, Education and Training
Applications section. This document lists research centers,
publications, and commercial organizations relevant to education and
training in virtual reality.
Disponible en
http://www.hitlwashington.edu/projects/knowledge_base/
ExploreNet (tm) is a general-purpose object oriented, distributed two dimensional graphic-based computational environment with features to support role-playing games for educational purposes, and cooperative learning of many kinds. Disponible en http://www.cs.ucf.edu/~ExploreNet/index.html
Firsthand LLC. Commercial firm specializing in virtual environment design education and training. Disponible en http://www.firsthand.com/Home.html
George Mason University: Disponible en http://www.virtual.gmu.edu/vrhome.htm
Hubble Space Telescope Repair Training System (VETL). Disponible en http://www.vetl.uh.edu/ Hubble/hubble.html
Istituto Trentino di Cultura (ITC): Interactive Classroom Project. Disponible en http://hera.itc.it:2002/other_pages/DLI_TN.html
Jason Project., Education, Telepresence, distance education. Disponible en http://www .jasonproject.org/
KidSpace: Interactive Discovery Learning pilot implementation, a Singapore National Project for children, ages seven through eleven. Disponible en http://www.iss.nus.sg/RND/cs/idl/kidsover.html
Kidsroom at MIT's Media Lab: a fully-automated interactive, narrative playspace, uses computer vision perceptual recognition technology to create a virtual environment in the real physical space of a child's bedroom. Disponible en http://vismod.www.media.mit.edu/vismod/demos/kidsroom/
La Grande Arche. Disponible en http://www.ecliptique.com/fullscreen2/arche.html#
Lockheed AI Center and USC Behavioral Technologies Lab. Virtual Environments for Training. The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems which integrate virtual reality and intelligent tutoring technologies. Disponible en http://www.isi.edu/isd/vet.html
Massachussetts Institute of Technology, Sensory Communication Group, Research Laboratory of Electronics. The Environment Technology for Training (VETT) mission is to investigate the use of virtual environment systems and technologies in training. Disponible en http://mimsy.mit.edu/
Michigan, University of: Virtual Reality in Chemical Engineering Laboratory The VRiChEL laboratory has been founded in the Department of Chemical Engineering at the University of Michigan to explore and develop the use of virtual reality in chemical engineering, the initial focus is educational in nature. Disponible en http://www.engin.umich.edu/labs/vrichel/
MIT Media Lab, The Epistemology and Learning Group explores how new technologies can enable new ways of thinking, learning, and designing. Disponible en http://el.www.media.mit.edu/groups/el/
Naval Postgraduate School, NPSNET Research group, training in networked multi-user virtual environments. Disponible en http://www-npsnet.cs.nps.navy.mil/npsnet/index.html
N.I.C.E project: University of Illinois at Chicago. This is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism. Disponible en http://www.ice.eecs.uic.edu/~nice/
Nottingham, University of, Dept. of Manufacturing: Virtual Reality Applications Research Team (VIRART) Education Applications. VIRART has now been involved in the development and testing of virtual environments for students with severe learning difficulties for the last four years. The primary testing for this work has been the Shepherd School in Aspley, Nottingham. Disponible en http://quoll.maneng.nott.ac.uk/Research/virart/educn/index.html
OTT Training Technology Information Center, Modeling & Simulation. Disponible en http://ott.sc.ist.ucf.edu/1_3/index.htm
Panoramas.dk Disponible en http://www.panoramas.dk/ http://www.panoramas.dk/ fullscreen3/f42_acropolis.html http://www.panoramas.dk/fullscreen3/f18.html http://www.panoramas.dk/fullscreen3/f23.html
Peter B Lewis Building Cleveland de Frank Gehry. 10900 Euclid Avenue Cleveland Ohio 44106-7235. USA. Disponible en http://www.galinsky.com/buildings/peterblewis/
Proyecto de ambiente de DEVRL: Distributed Extensible Virtual Reality Laboratory. Lancaster, Nottingham University, UCL and QMW. Projects include The Virtual Classroom: intended to provide distributed users a with a number of coopertaive virtual reality based applications which allow them to experiment with a simulated set of physical properties. Disponible en http://www.comp.lancs.ac.uk/computing/research/cseg/projects/devrl/
Project ScienceSpace is an ongoing series of controlled experiments to assess the potential impact of Virtual Reality in science education. The Project is a joint effort between the Virtual Environment Technology Laboratory (VETL) at STB-VR Lab at Johnson Space Center and George Mason University. VETL: Disponible en http://www.vetl.uh.edu/ScienceSpace/ScienceSpace.html
QuickTime VR. Website list. Disponible en http://www.multimedialibrary.com/diana/ qtvr_sites.html
Ronchamps Notre-Dame-du-Haut. Disponible en http://www.ecliptique.com/ronchamps/ hd/index.html
Syracuse University: Virtual Reality for K-12 Education. Disponible en http://king.syr .edu:2001/mosaic/npac/infoserver/hpsin/vredu.html
TAPPED-IN. Teacher Professional Development Institute. TAPPED IN is a shared teacher professional development (TPD) workplace patterned after a real-world conference center. Disponible en http://www.tappedin.sri.com/
The Design Virtual Environment Project: Georgia Tech, Graphics Visualization Center. VR visualization tool for communicating design ideas and teaching tool for design education sponsored by the EduTech Institute. Disponible en http://www.cc.gatech.edu/gvu/virtual/DVE/DVE.html
The Learning Center: Human Interface Technology Laboratory, Univ. of Wash. VR in education and training. Disponible en http://www.hitl.washington.edu/projects/learning_center/
The Lost Cites Adventures 1998 (visita a la ciudad perdida en el Perú). Disponible en http://www.studio360.com/lostcities.htm
The Toy Scouts, a volunteer group of students that utilize the equiptment at the Institute for Simulations and Training Visual Systems Laboratory. The "Toy Scouts" is a not-for-profit organization designed to promote educational opportunities to interested individuals by exploring new technologies for the purpose of developing creative new applications and concepts. Disponible en http://www.vsl.ist.ucf.edu/~scouts/scouts.html
The VR Worx. Disponible en http://www.vrtoolbox.com/vrworx.html
TH Systems Inc. Officer of the Deck (OOD) VIRTUAL REALITY TRAINING SYSTEM (VRTS). Disponible en http://www.netaxis.qc.ca/wth/ood.htm
Virtual Environment Technology Laboratory (VETL). Education and Training Projects include Virtual Reality in Aerospace Training. Disponible en http://www.vetl.uh.edu/Aerospaceov.html
Virtual Reality Page. Disponible en http://ott.sc.ist.ucf.edu/1_3/1_3_13/index.htm Research Triangle Institute. Virtual Reality: A Practical Tool for Training. Disponible en http://www.rti.org/research/vr_training.html
Virtual Visitor: (tour virtual por edificios famosos diseñados por grandes arquitectos a nivel mundial). Disponible en http://virtualvisitor.com
VREL - Virtual Reality and Education Laboratory at East Carolina University. Disponible en http://150.216.8.1/vr/vrel.htm
VR in the Schools, quarterly newsletter Dr. Veronica S. Pantelidis and Dr. Larry Auld, Co-directors, Virtual Reality and Education Laboratory, School of Education, East Carolina University, Greenville, NC . Disponible en http://eastnet.educ.ecu.edu/vr/pub.htm
Wilson, Andrew. Internet VR Sites. Andrew's list contains a good section on terminology as well as a special focus on MOOs (multi user domain objected oriented). Disponible en http://arachnid.cm.cf.ac.uk/User/Andrew.Wilson/VR/sites.html
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